![]() Go back to Oscar’s room, and give him his legs. Go back down the small and large sets of stairs, then to the right side of the factory. Finally, click the lever to the right of the slot. Click the lever to the left of the slot three times, and the bottom-right red lever once. Use Oscar’s Card on the slot below the “Voralberg” writing on the machine. Go left again up the small set of stairs. Go back to the main factory hall, then up the stairs again. ![]() Click the forklift automaton and it’ll move a barrel to the other side of the factory. ![]() Exit Oscar’s room.ĭirectly below the door to Oscar’s room, click to zoom into the brick machinery. Click him, then click the dialogue option “Production.” You’ll get Oscar’s punch card. Now the factory is powered! Exit out of this room. Next, click the lever near the tube on the ground. Go further into the room, then click the pull-chain to the right of the machinery. Go back out of the office, down the stairs, and then right twice, into a small door in the corner of the factory. This must be the Voice Cylinder machine Anna referred to in her letter to Hans! Click on the second book to the right on the top shelf. Click the letter in the middle of the desk.Įxit the desk then click on the cabinet on the wall in the middle of the room. Go left to the main space in Anna’s office, then click on her desk. Enter the office directly to Kate’s left. Go back to the main factory entrance hall, and this time go up the stairs. Go through all the dialogue options, or click “Mission” to get to the point. Go back to the middle of this small workshop, then click on the automaton to chat with him. Click in the back of the automaton, then click the lever hoisting him up to set him down. Go into the door in the center of the screen. Go down the left path and follow the path to the Voralberg Factory.Ĭlick on the bottom left twice (not up the stairs) to go to the back of the factory. Click the lever on one of the rusty columns to send a barrel into the factory. Click the key on the bottom automaton, then click the lever right above his hand.Īt the fountain, take the Northwest path. ![]() Click again to focus on the gate, then use the Telescopic Key on the top part of the gate. The FactoryGo right, past the pastry office, until you get a call from Dan, your fiancé.Ĭlick to your right, to a gate into the automaton factory. After reading the fax, click “Mission” to ask the front desk worker where to go next. You can start from the bottom to get all of the lore, or simply click “Mission” to just focus on getting your fax. Go back to the main part of the lobby and click on the front desk worker. Click on the desk Momo was sitting at and take the two smaller gears. Go over to the left side of the lobby and click on the floor twice to grab the two gears next to the table where Momo was sitting. Use the down arrow to find the “Office” number and click “Send.” You’ll talk to your boss and he’ll tell you he’s faxing you something. Go over to the left-hand side of your bed. The front desk worker will then take you and your suitcase up to your room. He’ll get into an argument with Momo, who will fling his project and run out. Click on the dialogue option “Kate.”Įxit out of the dialogue screen and click on your suitcase by the front door.Ĭlick on the front desk worker again, and choose the dialogue option “Help”. Click on the back of the automaton man to insert the key. Click on the young boy, Momo, in the corner of the room. One game that truly has its place in the heart of the adventure game genre, Benoit Sokal's Syberia games are an immediate hit across the board.Go to the left side of the lobby. Syberia II's story plays through like a good book or a good film you'll always be wanting to know more about these people that you'll feel closer to every minute you play. Praised by fans of the genre, the Syberia games put an accent on their great storylines as well as their deep characters and the reflection of today's world with it's excesses and contradictions. You'll be passing through the great Youkol village before working your way through to the great Syberia.Īs before the story and the adventure are put into play with some of the best looking backdrops that you'll ever see in a video game, and with puzzles that are logical and inspiring, without being too hard but still giving you that glow of achievement when completed. Syberia II comes straight back with the perfect, moving atmosphere of the first opus, giving new locations to explore, all at your own pace and without pushing your brains out of your ears.Īfter the outing in Syberia this time around you will be exploring the cold east, the last pieces of civilisation before the cold north. Remastered version, compatible with Windows Vista / Seven with walkthrough included
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